[ OUTLINE ]
Virtual Market '86 is a dial-up convention in the form of a virtual shopping arcade. Users connect from home terminals, browse booth pages, and examine software, graphics, music, and printed-circle information across several electronic districts.
The goal is not strict simulation, but the thrill of a future event made possible through 1986 home computers, bulletin boards, and telephone lines.
[ EVENT INFO ]
- Name
- VIRTUAL MARKET '86
- Date
- 86/08/14 - 86/08/17
- Hours
- 19:00 - 24:00
- Venue
- Electronic Arcade AREA-A - D
- Entry
- Registered dial-up users
[ SUPPORTED MACHINES ]
- Apple II
- Macintosh
- Commodore 64
- Amiga
- IBM PC
Any machine with an 80-column display and suitable communications software may join.
[ HALL MAP ]
AREA-A / GRAPHICS
Character art, title screens, signboard illustrations, and sample images.
AREA-B / GAMES
Adventure games, demos, shooters, and preview builds.
AREA-C / MUSIC
FM compositions, jingles, sound effects, and short BGM works.
AREA-D / UTILITIES
Communication helpers, terminal tools, and printed-circle guides.
[ USE METHOD ]
After connecting, enter hall ID and choose a booth number. Each booth page presents a short catalog entry, possible sample data, and information about distribution or contact.
Graphic pages may take longer to display during busy hours. Text-only browsing is also welcome.