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Reference values of world lighting

Reference values of world lighting

Please ignore these values if you don't know what they are. These are for exhibitors who want to manage the look of their spaces with more precision.

VRChat, the venue of Vket, uses Unity engine for 3D rendering. In 3D rendering, the "light" settings of color, intensity, and others will change the look of everything.

In reality, for example, brighter light makes everything in the room look brighter, that is whiter, and lights with blue color make the room look blueish.

These settings of lights and environment are called "lighting". Since the setting is held on the world side, the same object may look different at the world with different lighting settings. Vket has roughly the following setting values.

These are mere reference values that may be adjusted by the organizer in accordance with submitted data.

In this summary, we cover important settings like Environment, Directional Light, and PostProcessVolume. Yet, especially for dimly lit worlds, there may be other kinds of lights set.

Please visit the Preview World via the Mypage to check the lighting condition and how your space will look in the actual world.

Furthermore, to display the spaces in an attractive way, we may put lights other than Directional Light or set up areas not affected by the Directional Light.

How to modify Light Settings in the submission scene

Directional Lights and other lighting objects are hidden in the submission scene by default. You can configure them via the VketTools > Tools > LightingSetTool window from the Unity Editor menu.

LightingSetTool WindowExample settings in LightingSetTool

Also, please refer to the Lighting Guide for Exhibitors for details on the roles of each light.

Settings

Environment Lighting: Environment lighting settings. In Vket 2026 Winter, environment lighting is configured using the Ambient Directional Light.

Player Directional Light: Realtime Directional Light with NoShadow that will affect the default layer and the players.

Baked Directional Light: A baked Directional Light with Soft Shadows used for light baking.

Ambient Directional Light: A baked, NoShadow Directional Light that acts as ambient light. In Vket 2026 Winter, this light is used to calculate ambient lighting.

PostProcessingVolume: Setting value of PostProcessingVolume applied to the world globally. This value won't be reflected on Android builds.

Lightmap Settings: Settings for baking the lights in the world, that is generating the lightmaps.


PC Venues

Ninja Road

SHINOBIKUNOICHI
Environment Lighting
SourceColorColor
Ambient Color0, 0, 00, 0, 0
Player Directional Light
Color70, 70, 7070, 70, 70
Intensity1.01.0
Baked Directional Light
Color70, 70, 7070, 70, 70
Intensity0.50.5
Indirect Multiplier1.21.2
Ambient Directional Light
Color70, 70, 7070, 70, 70
PostProcessingVolume
Bloom.Intensity1.01.0
Bloom.Threshold1.21.2
Bloom.Clamp2.02.0
Lightmap Settings
Directional ModeDirectionalDirectional

OKEANOS DESCENT × VKET

Sky BouquetSea Bloom
Environment Lighting
SourceColorColor
Ambient Color0, 0, 00, 0, 0
Player Directional Light
Color255, 255, 255255, 255, 255
Intensity0.90.9
Baked Directional Light
Color255, 255, 255255, 255, 255
Intensity0.630.63
Indirect Multiplier1.21.2
Ambient Directional Light
Color80, 80, 8080, 80, 80
PostProcessingVolume
Bloom.Intensity1.01.0
Bloom.Threshold1.21.2
Bloom.Clamp2.02.0
Lightmap Settings
Directional ModeDirectionalDirectional

World End: Librarium

MythosLogosPathos
Environment Lighting
SourceColorColorColor
Ambient Color0, 0, 00, 0, 00, 0, 0
Player Directional Light
Color70, 70, 7070, 70, 7070, 70, 70
Intensity1.01.01.0
Baked Directional Light
Color192, 192, 192192, 192, 192192, 192, 192
Intensity1.01.01.0
Indirect Multiplier1.01.01.0
Ambient Directional Light
Color160, 160, 160160, 160, 160160, 160, 160
PostProcessingVolume
Bloom.Intensity1.01.01.0
Bloom.Threshold1.21.21.2
Bloom.Clamp2.02.02.0
Lightmap Settings
Directional ModeDirectionalDirectionalDirectional

The Zoocadiaverse

Sunnyside HutSunset MountainAfterdark Plaza
Environment Lighting
SourceColorColorColor
Ambient Color0, 0, 00, 0, 00, 0, 0
Player Directional Light
Color255, 255, 255255, 255, 255188, 188, 188
Intensity1.00.71.0
Baked Directional Light
Color255, 255, 255255, 223, 1910, 0, 0
Intensity0.50.50
Indirect Multiplier1.01.00
Ambient Directional Light
Color236, 236, 236255, 223, 194218, 240, 255
PostProcessingVolume
Bloom.Intensity1.01.01.0
Bloom.Threshold1.21.21.2
Bloom.Clamp2.02.02.0
Lightmap Settings
Directional ModeDirectionalDirectionalDirectional

Murder4 in Vket

DetectiveMurderer
Environment Lighting
SourceColorColor
Ambient Color0, 0, 00, 0, 0
Player Directional Light
Color70, 70, 7070, 70, 70
Intensity1.01.0
Baked Directional Light
Color0, 0, 00, 0, 0
Intensity00
Indirect Multiplier00
Ambient Directional Light
Color0, 0, 00, 0, 0
PostProcessingVolume
Bloom.Intensity1.01.0
Bloom.Threshold1.21.2
Bloom.Clamp2.02.0
Lightmap Settings
Directional ModeDirectionalDirectional

Tetherford

NeonVoid
Environment Lighting
SourceColorColor
Ambient Color0, 0, 00, 0, 0
Player Directional Light
Color255, 255, 255255, 255, 255
Intensity1.01.0
Baked Directional Light
Color255, 255, 255255, 255, 255
Intensity1.01.0
Indirect Multiplier1.01.0
Ambient Directional Light
Color43, 52, 8976, 45, 54
PostProcessingVolume
Bloom.Intensity1.01.0
Bloom.Threshold1.21.2
Bloom.Clamp2.02.0
Lightmap Settings
Directional ModeDirectionalDirectional

Madam Colt’s Wunderkammer

Mystery CatalogueEnigma Records
Environment Lighting
SourceColorColor
Ambient Color0, 0, 00, 0, 0
Player Directional Light
Color103, 103, 103103, 103, 103
Intensity1.01.0
Baked Directional Light
Color41, 41, 4141, 41, 41
Intensity1.01.0
Indirect Multiplier1.01.0
Ambient Directional Light
Color57, 54, 8657, 54, 86
PostProcessingVolume
Bloom.Intensity1.01.0
Bloom.Threshold1.21.2
Bloom.Clamp2.02.0
Lightmap Settings
Directional ModeDirectionalDirectional

PC Venues / Cross-Platform Venues

For the concepts below, Cross-Platform support differs from world to world.

Casca-Acqua Falls

Dragonclimb Festival is a PC venue world, and Aquagift Festival is a Cross-Platform venue world.

Dragonclimb FestivalAquagift Festival
Environment Lighting
SourceColorColor
Ambient Color0, 0, 00, 0, 0
Player Directional Light
Color255, 255, 255255, 255, 255
Intensity1.01.0
Baked Directional Light
Color255, 255, 255255, 255, 255
Intensity0.80.8
Indirect Multiplier1.21.2
Ambient Directional Light
Color102, 115, 120102, 115, 120
PostProcessingVolume
Bloom.Intensity1.01.0
Bloom.Threshold1.21.2
Bloom.Clamp2.02.0
Lightmap Settings
Directional ModeDirectionalNon-Directional

Fallen Eden

Sefirot is a PC venue world, and Qliphoth is a Cross-Platform venue world.

SefirotQliphoth
Environment Lighting
SourceColorColor
Ambient Color0, 0, 00, 0, 0
Player Directional Light
Color255, 255, 255255, 255, 255
Intensity1.01.0
Baked Directional Light
Color255, 255, 255255, 255, 255
Intensity0.50.5
Indirect Multiplier0.50.5
Ambient Directional Light
Color127, 125, 149127, 125, 149
PostProcessingVolume
Bloom.Intensity1.01.0
Bloom.Threshold1.21.2
Bloom.Clamp2.02.0
Lightmap Settings
Directional ModeDirectionalNon-Directional

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