Reverse Lookup List by Purpose
This page summarizes reference information by purpose for exhibiting.
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If you have been allocated a space exhibition slot, you can submit your entry in the following two formats:
*Vket Booth Maker cannot be used for Space Exhibition (Poppy Street).
- Unity Submission: Submission format using WindowsPC, VRChat Creator Companion, Unity, and VketTools.
This submission format offers a high degree of freedom and allows for the implementation of original gimmicks using Udon, etc.
*Please note that vrm files and blend files cannot be directly loaded.
- Web Submission: Submission format using Vket Booth Maker.
Vket Booth Maker is a service that allows you to create exhibits from a web browser. Compared to Unity submission, the setup of the work environment is much simpler, but comes with different submission rules.
*You will need to output your exhibiting assets as glb files or vrm files and upload them.
Please also check the following pages:
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If you have been allocated an item exhibition slot, you will submit your entry using VRChat Creator Companion, Unity, and VketTools on a Windows PC.
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If you have been allocated an avatar exhibition slot, you will submit your entry using VRChat Creator Companion, Unity, and VketTools on a Windows PC.
- Reference Link: (Previous Event) Submission Guide (Avatar Exhibition)
- For submitting an avatar exhibition for this event, the Android Build Support Module must be installed in Unity.
- If you have installed Unity Hub or Unity using VRChat Creator Companion, this module is usually installed. However, if you have installed Unity without using VRChat Creator Companion, you will need to install this module separately.
- Please refer to the Unity manual for how to install the Android Build Support Module.
- Reference Link: Android environment setup
*If you have installed this module after you have already created a Unity project, the module may not be recognized correctly. In that case, you may need to recreate the project or uninstall Unity and then reinstall Unity again from VRChat Creator Companion.
Please also check the following page:
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To set up the working environment in Unity, you need to use VRChat Creator Companion on a Windows PC to set up a Unity working environment for VRChat.
- Download and install VRChat Creator Companion from the VRChat web page, and follow the instructions of VRChat Creator Companion to install Unity Hub and Unity editor.
- Create a project using the Unity2022WorldProject template.
- Download VketTools and import it into the created project.
- If errors are not resolved during work, please recheck the version of VRChat Creator Companion and Unity.
- Uninstalling Unity Hub and Unity once and installing each tool according to the instructions of VRChat Creator Companion may resolve the error.
Please also check the following page:
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To download VketTools, the following conditions must be met:
- You must be the owner of a circle that has already been accepted to exhibit at Vket.
- If a member of an accepted circle will be handling the work, the owner must share VketTools with that member.
- It must be within the VketTools distribution period.
- VketTools is generally distributed in accordance with the Vket submission period.
Please also check the following pages:
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Starting from Vket2025 Winter, the installation method for certain shaders has been changed.
- When using UnlitWF Shader or lilToon, please install their VPM packages in VCC and make sure the versions are matched.
- Please note that shaders not compatible with cross-platform use cannot be used for avatar exhibits.
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If VketTools checks are not working properly for avatar exhibitions, there is a possibility that the Android Build Support Module is not installed correctly.
- Please check if the Android Build Support Module is installed in the Unity environment you are using on Unity Hub, and if it is not, please install it.
- If you installed Unity Hub or Unity using VRChat Creator Companion, this module is usually installed. However, if you installed Unity without using VRChat Creator Companion, you will need to install this module separately.
- Please refer to the Unity manual for how to install the Android Build Support Module.
- Reference Link: Android environment setup
*If you install this module after you have already created a Unity project, the module may not be recognized correctly.
In that case, you may need to recreate the project or uninstall Unity once and then reinstall Unity again from VRChat Creator Companion.
Please also check the following pages:
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- For Avatar Exhibitions, if you are showcasing an avatar sold on the Avatar Marketplace, you will need to enter the Listing ID.
- If you are already selling avatars on the Avatar Marketplace, log in to the VRChat website, go to Marketplace > My Store > My Listings, and click the copy icon to copy the Listing ID
- Selling avatars on the Avatar Marketplace requires approval from VRChat and other checks. Please refer to the following article for information on registering as a seller.
- If the Listing ID input field does not appear in VketTools during an Avatar Exhibition setup, it may be because “Non-Avatar Marketplace” is selected in the Select Sales / dropdown menu.
- To enable the Listing ID field, select “Available on Avatar Marketplace” from the Select Sales / dropdown menu in VketTools.
- If you are not selling your avatar on the Avatar Marketplace, you can set the Blueprint ID of a sample avatar instead of the Listing ID.
- In VketTools, select "Non-Avatar Marketplace" from the dropdown menu under the Select Sales / field.
- Please note that the required and available input fields vary depending on the selected sales or distribution type.

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First, try closing Unity and restarting if VketTools' window still does not appear, please try the following steps:
Close the VRChat SDK Control Panel, then select VketTools > Show Control Panel from the Unity menu.
If this does not solve the issue, please try re-importing VketTools.
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Please check the following:
- Click Build & Test from the VRChat SDK menu and make sure VRChat launches properly.
If it does not launch, please check the following:
- In the Builder tab of the VRChat SDK, ensure that Build Type is set to
Build & Test Your World and the Clients value is set to 1. - In the Settings tab of the VRChat SDK, confirm that the
Installed Client Path is set correctly.
- If this field is empty, it may not function properly. Try clicking Revert to Default.
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When creating an exhibit as a circle or team:
- Only the owner of the Exhibitor Circle can download VketTools and submit the exhibit.
- Circle members may also create and check exhibition data in Unity. In that case, please receive the VketTools from the owner.
- If a member works on the project, they can easily share their changes by exporting a UnityPackage using the “Export Submission Files” button at the bottom of VketTools. Please make use of this feature!
- When creating exhibits with Vket Booth Maker, only the owner can create the exhibition data.
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Regardless of shapekey, animation, particles, or other gimmicks, please make sure not to exceed the limit defined by Submission Rules.
Also, regardless of Mesh Bounds, the space must not visually exceed the space limit.
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If the asset's redistribution is prohibited, it cannot be used. Please check the terms of use of each asset.
For other prohibited items, please refer to the exhibition terms:
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- Please make your own judgment on your own responsibility. We cannot answer individual questions.
- On exhibiting, please make sure to read the Terms and Conditions for Vket Event Exhibition, especially 2.Items Prohibited From Exhibiting and 3.Representation and Warranty of Exhibit, also regulations of VRChat such as Creator Guidelines, Community Guidelines, etc.
- Please also note that in case your exhibition was canceled or your exhibit was removed due to being judged to be in violation of these terms, the exhibition fee payed will not be returned.
- Also, the fact that an item is on display does not guarantee that it complies with the exhibition guidelines or the terms of the hosting platform.
- Restrictions based on the guidelines are evaluated on a case-by-case basis by the Vket staff and the hosting platform.
- However, there have been cases where items were denied placement, removed, or required to be replaced in accordance with the exhibition guidelines, such as in the following cases:
- Items implying child pornography
- Items implying child prostitution
- Items not appropriate for 13 years old players, the minimum age eligible for VRChat usage
- Items with the primary objective of advertisement and inducement for services operated by corporate entities not directly related to the Virtual Market or the event platform
- Items that promote or advertise NFT or blockchain technology
- Intense visual effects that may negatively impact the physical health of visitors (e.g., flashing screens)
*Avatars set on avatar pedestals must also comply with the guidelines.
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- We as the organizer cannot make judgment on such cases, regardless of establishment of Fan-fiction Guidelines.
In principle, you need to follow the original author's guidelines, and make the exhibition on your own responsibility.
The display of an exhibit does not imply that Vket guarantees compliance with the exhibition guidelines, the terms of the hosting platform, or any other applicable rights.
Also, if there were request from the original author to Vket staff, we may remove the exhibit.
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There are two size limits for the exhibit.
- A.Total file size limit of the folder to be submitted
- B.Build size of the AssetBundle
The former is the file size displayed when you open the exhibitor ID folder with Explorer, right-click and select Properties.

Check the following points and reduce the file size.
- Typically, files with larger sizes fall into one of the following three categories.
- Texture
- fbx
- .asset files created by mesh combine tool like MeshBaker
- Move unused files out of the folder or delete them.
- If the texture file is a PSD file, export it into png format.
- If you have made the "Max Size" of the texture file smaller than the actual size, you can resize it using paint software or something.
The latter, the build size of the AssetBundle, is the file size that will be displayed when you run "Build Size Check" in the tool.
In most cases, most are texture files. You can reduce the build size by selecting a texture file and reducing the "Max Size", or checking "Use Crunch Compression".

If you import an fbx file with a lot of shapekeys, such as an avatar, the build size can be very large if Blend Shape Normals is set to Calculate. If you are not going to use Blend Shapes, you might as well remove the check from Import BlendShapes.

Please also check the following pages:
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Please check the following pages:
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Please check the following page:
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CyanTrigger cannot be submitted in its original "Cyan Trigger" component form.
You need to convert the Cyan Trigger component into a "Cyan Trigger Asset" component.
The conversion process is as follows:
- Click "Convert to CyanTriggerAsset" in the Utilities menu at the bottom of the CyanTrigger component to convert it into a CyanTriggerAsset component.
- From the Unity menu, run VketTools > MoveSerializedUdonPrograms to move the script files into the submission folder for your circle ID.
If a dialog named ExportCyanTrigger appears during the conversion process, please click the "VariablePerReference" button in the center.
We strongly recommend creating a backup of your project before performing these steps.
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The method for exhibiting avatars differs depending on the exhibition format.
Additionally, the setup process varies depending on whether you are simply displaying a 3D model or setting up an Avatar Pedestal to allow visitors to change into the avatar.
*If you wish to set up an Avatar Pedestal, you will need the Blueprint ID of a VRChat avatar that has been uploaded with public settings.
(It is acceptable to switch to public settings only during the event period.)
- For Space Exhibitions using Unity Upload:
- To simply display a 3D model, you can exhibit it by placing the avatar's 3D model in the scene.
- To set up an Avatar Pedestal, you can use the VketAvatarPedestal Prefab from the official Vket assets and specify the Blueprint ID.
*You can place VketAvatarPedestals in your scene via VketTools.
- For Space Exhibitions using Web / Vket Booth Maker Upload:
- To simply display a 3D model, you can exhibit it by uploading a 3D model converted to a glb file to Vket Booth Maker and placing it from your warehouse.
- To set up an Avatar Pedestal, upload an avatar converted to a vrm file to Vket Booth Maker, perform Character Placement, and specify the Blueprint ID via the VketAvatar Pedestal button. This will create an Avatar Pedestal.
*Only one avatar can be placed per exhibition. Even if you do not set a Blueprint ID, the vrm model will still be placed.
- For Item Exhibitions:
- To simply display a 3D model, you can exhibit it by placing the avatar's 3D model in the scene.
- To set up an Avatar Pedestal, set the Select Item Type in VketTools to Avatar and specify the Blueprint ID. The exhibit will then become an Avatar Pedestal. *Only one Blueprint ID can be allocated. Pedestal cannot be used with with Pickup.
- For Avatar Exhibitions:
- Please note that the rules and restrictions for Avatar Exhibition at Vket 2026 Summer are significantly different from those of Vket2025 Summer.
- Exhibitors are required to submit a Unity Humanoid model.
- Non-Humanoid avatars or 3D models that are not avatars cannot be exhibited.
- Animations corresponding to the world or location where the avatar is placed will be applied to the exhibited avatar.
Please also check the following pages:
- Space Exhibition
- Item Exhibition
- Avatar Exhibition
- Other Related Topics
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Whether you can exhibit a model that can be held in hand depends on the exhibition and submission format.
- For Space Exhibitions using Unity Upload:
- You can place models that can be picked up by using the VketPickup from the official Vket assets.
- By using the VketFollowPickup from the official Vket assets, you can place models that can be worn by following a specific bone after being picked up.
- *Both can be placed in your scene via VketTools.
- For Space Exhibitions using Web / Vket Booth Maker Upload:
- When submitting via Vket Booth Maker, you can exhibit models that can be held by turning ON "Can be held" in the settings of the placed furniture.
- For Item Exhibitions:
- You can set the entire exhibit to be Pickup-enabled by setting Select Item Type in VketTools to Pickup. *Pickups cannot be used in conjunction with Avatar Pedestals.
- For Avatar Exhibitions:
- Unfortunately, Pickup settings cannot be applied for Avatar Exhibitions.
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You can exhibit wearable models if you are doing a Space Exhibition using Unity Upload.
*Exhibiting wearable models is not possible with other exhibition or submission formats.
- For Space Exhibitions using Unity Upload:
- By using the VketFollowPickup from the official Vket assets, you can place models that can be worn by following a specific bone after being picked up.
- Reference Link: VketFollowPickup (Prefab)
- By using the VketAttachItem from the official Vket assets, you can place wearable models with an added UI that allows you to adjust the attachment position using a slider.
- Reference Link: VketAttachItem (Prefab)
- *Both can be placed in your scene via VketTools.
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The method for exhibiting images differs depending on the exhibition and submission format.
- For Space Exhibitions using Unity Upload:
- You can place images using various Unity features. The main methods are as follows:
- Place the image by assigning it as a texture to the material of a Quad or other polygon. *Please be aware of the front and back faces of the polygon.
- Place it using the Canvas UI component.
- Use VketImageDownloader to load images from a specific URL. *This is an advanced feature. It may not display correctly depending on the image upload destination.
- For Space Exhibitions using Web / Vket Booth Maker Upload:
- When working with Vket Booth Maker, there are mainly two ways to place images:
- For Item Exhibitions:
- If you want to exhibit images in Item Exhibitions, please place them in the form of a 3D model, such as by assigning the image as a texture to the material of a Quad.
*UI components and VketImageDownloader cannot be used in Item Exhibitions.
- Images to be displayed on the caption board can be specified via VketTools.
- For Avatar Exhibitions:
- If you want to display an image in an Avatar Exhibition, place it as part of the avatar. (For example, by applying the image as a texture to a material).
- *UI components and VketImageDownloader cannot be used in Avatar Exhibitions.
Please also check the following pages:
- Space Exhibitions
- Item Exhibitions
- Avatar Exhibitions
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If you have a Space Exhibition, you can place and play videos.
*Video placement and playback are not possible with other exhibition formats.
- For Space Exhibitions using Unity Upload:
- You can place videos by using the VketVideoPlayer from the official Vket assets.
- You can also switch the URL set in VketVideoPlayer by using it in combination with the VketVideoUrlTrigger, another official Vket asset.
- *Both can be placed in your scene via VketTools.
- For Space Exhibitions using Web / Vket Booth Maker Upload:
- When working with Vket Booth Maker, you can play videos by placing furniture with a video upload function from the warehouse.
- *Only one video can be placed.
Please also check the following pages:
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If you are doing a Space Exhibition using Unity Upload, you can place chairs that people can sit on.
*Placing chairs that people can sit on is not possible with other exhibition or submission formats.
For Space Exhibitions using Unity Upload:
- By using the VketChair from the official Vket assets, you can place standard chairs.
- By using the VketFittingChair from the official Vket assets, you can place chairs where the height is automatically adjusted when someone sits down.
- *Both can be placed in your scene via VketTools.
*Placing chairs is not possible with other exhibition or submission formats.
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If you are doing a Space Exhibition using Unity Upload, you can place mirrors by using the VketMirror from the official Vket assets.
*Can be placed in your scene via VketTools.
*Placing mirrors is not possible with other exhibition or submission formats.
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If you are doing a Space Exhibition using Unity Upload, you can place a switch to toggle the language display of your exhibit by using the VketLanguageSwitcher from the official Vket assets.
- Objects toggled by this switch will also automatically switch when the world language is changed.
*Can be placed in your scene via VketTools. - Reference Link: VketLanguageSwitcher (Prefab)
*Placing a switch to toggle between Japanese and English display is not possible with other exhibition or submission formats.
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If you are doing a Space Exhibition using Unity Upload, you can easily implement gimmicks that activate when an object is interacted with by using the Vket Interact Trigger, an Udon script provided by Vket.
*You can add Vket Interact Trigger by adding the Udon Behaviour component to the object you want to have interaction detection, and then selecting it from the dropdown menu.
- For more complex gimmicks, please utilize Cyantrigger or your own custom-made Udon scripts.
*Vket Interact Trigger cannot be used with other exhibition or submission formats.
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If you are doing a Space Exhibition using Unity Upload, you can easily implement gimmicks that activate when someone enters the exhibition space by using the Vket OnBooth Trigger, an Udon script provided by Vket.
*You can add Vket OnBooth Trigger by adding the Udon Behaviour component to an empty object and then selecting it from the dropdown menu.
*Vket OnBooth Trigger cannot be used with other exhibition or submission formats.
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The method for setting up links to e-commerce sites that sell products varies depending on the exhibition method and format.
In any method, there are restrictions on the addresses of e-commerce sites that can be specified as links.
- For Unity Upload Space Exhibitions:
- You can set up links to e-commerce sites by using VketURLOpener.
- You can also set up links to the circle catalog page by using VketCirclePageOpener. By registering products in the circle catalog, you can guide users to each e-commerce site.
- ※Both can be placed in your scene via VketTools.
- For Web Upload Space Exhibitions:
- When uploading from Vket Booth Maker, you can set up links to the circle catalog page by using "price tag items." By registering products in the circle catalog, you can guide users to each e-commerce site.
- For Item Exhibitions:
- You can set only one URL to an e-commerce site by specifying the URL on VketTools.
- If you do not specify a URL, it will link to the circle catalog. By registering products in the circle catalog, you can guide users to each e-commerce site.
- For Avatar Exhibitions:
- If your avatar is sold on the Avatar Marketplace, entering its Listing ID in VketTools will automatically generate a button that opens the corresponding product page on the Avatar Marketplace.
- If your avatar is not sold on the Avatar Marketplace, you can specify one e-commerce site URL directly in VketTools to create a link to it.
- In addition, you can guide users to e-commerce sites by displaying URLs as images on the exhibits or by placing QR code images.
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The method for setting up links to e-commerce sites that sell products varies depending on the exhibition method and format.
- For Space Exhibitions using Unity Upload:
You can set up links to the circle catalog page by using VketCirclePageOpener. By registering products in the circle catalog, you can guide users to each e-commerce site.
*Can be placed in your scene via VketTools. - For Web Upload Space Exhibitions:
- When uploading from Vket Booth Maker, you can set up links to the circle catalog page by using "price tag items." By registering products in the circle catalog, you can guide users to each e-commerce site.
- For Item Exhibitions:
- If you do not set a URL to an e-commerce site on VketTools, it will link to the circle catalog. By registering products in the circle catalog, you can guide users to each e-commerce site.
- For Avatar Exhibitions:
- If you do not specify a URL to an e-commerce site on VketTools, it will link to the circle catalog. By registering products in the circle catalog, you can guide users to each e-commerce site.
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If you have a Space Exhibition, you can set up a link to a VRChat group page.
Setting up links to VRChat group pages is not possible with other exhibition formats.
- For Space Exhibitions using Unity Upload:
You can set up a link to a VRChat group page by using VketGroupPageOpener.
*Can be placed in your scene via VketTools.
- For Web Upload Space Exhibitions:
- When uploading from Vket Booth Maker, you can set up a link to a VRChat group page by specifying the URL from the group ID button on the "Group Tag" item.
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If you are doing a Space Exhibition using Unity Upload, you can load images from external services by using the VketImageDownloader, an official Vket Prefab.
Please note that this is an advanced feature as it involves the specifications of external services.
*Can be placed in your scene via VketTools.
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If you are doing a Space Exhibition using Unity Upload, you can load strings from external services by using the VketStringDownloader, an official Vket Prefab.
Please note that this is an advanced feature as it involves the specifications of external services.
*Can be placed in your scene via VketTools.
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Please check the following pages:
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Please check the following page: