The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

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SkinnedMeshBaker (SkinnedMesh to static MeshRenderer converter)
This tool converts SkinnedMeshRenderer to MeshRenderer while maintaining its pose.
Since the MeshRenderer has significantly less rendering cost, it is recommended to convert any meshes that don't use bones for animation.
As an added positive side-effect, it protects the model data from being ripped from the world data. ^1
Note that this tool is a bug-fixed / republished version of the one we have published during Vket 2 and 3 under the name "AvatarPoseBaker".
SkinnedMeshBaker.zip file from the link above.SkinnedMeshBaker.zip file, by selecting Extract All on the explorer's right click menu.


BakeSkinnedMeshPose.
Assets/BakeResult.
Assets/BakeResult to your submission folder.Assets/BakeResult. Please make sure to place them into the submission folder.Check the Official Guidelines
Before submitting, please make sure to review the Exhibition Guidelines and Submission Rules. For the submission steps, see the Submission Guide.
^1: As model data will not include weight data after baked, the avatar's Rig cannot be restored even if the model data is ripped.