The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

This prefab contains a gimmick for letting items follow the player's body when enabled by interacting with a button, which position can be adjusted by a slider. The item will return to the initial position once the player exits the exhibition.
Due to technical issues, the settings text for VketAttachItem will be shown in Japanese for the local ClientSim. As the English settings will be shown on the preview world and in the final venues, we ask you to refer to the text shown on the actual worlds.
Selecting the つける (Attach) button on the Prefab will attach the designated item to the player's avatar.
*The UI's text will automatically switch between Japanese and English based on the language settings in each Virtual Market world.

When an item is attached, a preview settings window will be shown at the position of the "Attach" button, where the player may adjust the item's scale and position.
Opening the wing on the right side will open the Sub-settings window, which includes settings for left/right position adjustment and rotation.
*Final text in the settings window may differ from image.

Clicking on the avatar mark shown on the top right will select another place on the avatar's body to attach the item.

Selecting はずす(Detach) button or exiting the exhibition will detach the item and return it to the initial position.
Select the Prefab's "Generate and Configure Prefab" button in the VketTools' VketPrefab list. Follow the instructions in VketTools to setup the Prefab.


After adding a new Prefab to the scene, the setup window will be displayed.
If the window's closed without edits, you may select the added VketAttachItem object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.

Visual object in VketAttachItem prefab.
Please make sure to delete all colliders attached to the object.X,Y,Z value, and the Bone Rotation Offset's X,Y,Z value for rotation adjustment."Select Transform of UIDisplayPoint" will select the UIDisplayPoint object under the VketAttachItem prefab in the Hierarchy.
Please adjust the position through the Transform value in Inspector, if the settings window overlaps with other objects in the exhibition.