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VketFittingChair

VketFittingChair

Overview

This Prefab contains a chair gimmick which auto adjusts by the player’s Hip bone height. By sitting on, the player’s Y-axis height will be automatically adjusted, to match the Hip bone height to the chair’s “EnterLocation” object height.

How to Use

Setup the Prefab

Select the Prefab's "Generate and Configure Prefab" button in the VketTools' VketPrefab list. Follow the instructions in VketTools to setup the Prefab.

Prefab

Prefab

Configuring VketFittingChair

After adding a new Prefab to the scene, the setup window will be displayed. If the window's closed without edits, you may select the added VketFittingChair object in the Hierarchy, and edit the settings through the Open Setting Window button on the Inspector.

VketFittingChair

  1. Set a 3D model for display Designate the 3D object to be placed under the Visual object in VketFittingChair prefab.
  2. Delete colliders from the displaying 3D object Selecting Delete All Colliders at Visual will delete the colliders attached to the object under the Visual object.
    *For functionality, unnecessary colliders in the displaying 3D object must be deleted.
  3. Adjust sitting position The Hip object of the player will have its Y-Axis height automatically adjusted tp the EnterLocation object's height. Adjust the sitting position by editing the X,Y,Z position values. The X,Y,Z values in position are referred by the [EnterLocation] and [ExitLocation] objects.
  • [EnterLocation] is the object designating the position for entering and sitting on the chair.
  • [ExitLocation] is the object designating the player's position after exiting the chair.

Adjust the VketFittingChair Collider to the chair object, by altering the values of the Box Collider via the Inspector. The collider's size and center position can be adjusted by changing value "Size" and "Center". The collider will be the range where the player can interact with the chair.

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