The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

In addition to VketPickup, this Pickup allows you to equip the object on the head or other parts. The position will be syncronized globally, and will return to the initial position if idle for 30 seconds.
Example of usage: Equip a hat on the head. The hat will follow the head even after letting the hands go. You may specify the Bone to be followed upon submission. When the player Use the object near the set Bone (like pressing a button. Exact control depends on controllers.), the object will start to follow the player.
Select the Prefab's "Generate and Configure Prefab" button in the VketTools' VketPrefab list. Follow the instructions in VketTools to setup the Prefab.


After adding a new Prefab to the scene, the setup window will be displayed.
If the window's closed without edits, you may select the added VketFollowPickup object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.

Set the Target Bone for the object to follow on object interaction. The selectable bones are as follows:
On interaction, the object will begin following the player's avatar bone if the designated avatar bone is within this attach range. The default value is 0.3 meter radius.
Place an object to be picked up under the VketFollowPickup object.
Then, allocate the designated child object in the configuration.
By selecting Setup Collider, a Capsule Collider will be automatically set according to the displaying 3D object.
As the collider is set to be smaller than the original object, please manually adjust the scale if the size is not enough.
If automatic setup does not work, select the VketAvatarPedestal_3D prefab in the Hierarchy, and adjust the Capsule Collider in the Inspector.