The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

This Switcher will switch the language settings in the venue world. (This will be used to switch English notations and Japanese notations)
When set to English, objects set to En Switch Objects will be shown, and Jp Switch Objects will be hidden.
On Japanese, the show/hide will be reversed.
The language switch will be applied to other booths as well, changing the English/Japanese display of the whole world.
The language switch will be applied locally, not to be synchronized to other players.
Select the Prefab's "Generate and Configure Prefab" button in the VketTools' VketPrefab list. Follow the instructions in VketTools to setup the Prefab.


After adding a new Prefab to the scene, the setup window will be displayed.
If the window's closed without edits, you may select the added VketLanguageSwitcher object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.

Switch To English Sprite.Switch To Japanese Sprite.+ or editing the list value, which as default is 0.
To add an object, place the object under the Visual object in VketLanguageSwitcher.
After placement, designate the added object to the list.+ or editing the list value, which as default is 0.
To add an object, place the object under the Visual object in VketLanguageSwitcher.
After placement, designate the added object to the list.*As the language setting is Japanese by default, please disable the objects under the Visual object in VketLanguageSwitcher if the object is to be shown in English.
*To designate a new image for the button, the image's Texture Type must be Sprite (2D and UI).
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*Do not directly drag & drop images on the Hierarchy. Doing so may lead to unintended visual errors.