The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

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This Prefab can switch the venue world's language settings. (This is used to switch between displaying English and Japanese.)
When the display language is English, objects registered to En Switch Objects will be shown, while those in Jp Switch Objects will be hidden.
When set to Japanese, the behavior is reversed.
This language switch affects all other exhibits, allowing the entire world to be toggled between English and Japanese. The language switch applies locally and will not synchronize with other players.
Select the Prefab's "Generate and Configure Prefab" button in the VketTools VketPrefab list. Follow the instructions in VketTools to set up the Prefab.


After adding a new Prefab to the scene, the setup window will be displayed.
Even if you close the settings window, you may select the added VketLanguageSwitcher object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.

VketLanguageSwitcher switch.Switch To English Sprite.*To designate a new image for the button, the image's Texture Type must be Sprite (2D and UI).
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*Do not directly drag & drop images on the Hierarchy. Doing so may lead to unintended visual errors.
Switch To Japanese Sprite.*To designate a new image for the button, the image's Texture Type must be Sprite (2D and UI). *Do not directly drag & drop images on the Hierarchy. Doing so may lead to unintended visual errors.
Visual object, and add them to either Jp Switch Objects or En Switch Objects list in the Inspector.
Multiple objects can be configured by selecting + or editing the list size value.!IMPORTANTInitial State Settings in Unity If the Active/Inactive settings of GameObjects are not correct, it may lead to unintended visual behavior when entering the world, such as objects not appearing in the intended language or overlapping with each other. In addition to the VketTools settings, please ensure the following states in Unity:
- Japanese Objects: Active (ON)
- English Objects: Inactive (OFF)