The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

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VketMirror
VketMirror is a mirror that appears when a player enters a designated area and disappears when they leave.
Its visibility can also be controlled via UdonEvents.
VketMirror will automatically become hidden if the player leaves the booth area.
By default, the mirror only reflects players (avatars).
Select the Prefab's "Generate and Configure Prefab" button in the VketTools' VketPrefab list. Follow the instructions in VketTools to setup the Prefab.


After adding the prefab, adjust the position of the VketMirror.
By default, the mirror displays in the negative direction of the Z-axis when placed.
You may adjust the Mirror object, which is a child of the VketMirror, to your preference.
*Please be careful when moving the VketMirror, as it may cause the BoxCollider to exceed placement limits.

SendCustomEvent from another UdonBehaviour to call _SetEnableMirror() and _SetDisableMirror() to control visibility._VketOnBoothExit.
By default, the mirror only reflects players (avatars).
To also reflect the background or your exhibits, select the Mirror object (a child of VketMirror), then in the VRCMirrorReflection component in the Inspector, check the layers of the objects you want to reflect under Reflect Layers.
Player, MirrorReflection, and HardwareObjects layers.VRC_Mirror can only be used with this prefab.Mirror object or its associated VRCMirrorReflection, the prefab will break. Also, the mirror will not function in Auto mode if the BoxCollider is disabled.