The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

This Pickup lets one hold the object in hand.
The object will return to the original location if nobody touches the object for 30 seconds.
The player can bring the object outside of the booth by moving while holding the object.
Select the Prefab's "Generate and Configure Prefab" button in the VketTools' VketPrefab list. Follow the instructions in VketTools to setup the Prefab.


After adding a new Prefab to the scene, the setup window will be displayed.
If the window's closed without edits, you may select the added VketPickup object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.

ModeController object in VketPickup prefab.
Then, allocate the designated child object in the configuration.Setup Collider, a Capsule Collider will be automatically set according to the displaying 3D object.
As the collider is set to be smaller than the original object, please manually adjust the scale if the size is not enough.
If automatic setup does not work, select the VketPickup prefab in the Hierarchy, and adjust the Capsule Collider in the Inspector.Advanced Settings: Setup Animation If you want to set different animations before Pickup and during Pickup, you can set different animations on the below timings.
To designate an animation, select the VketPickup prefab in the Hierarchy, and select the Create new overrider controller button in the Inspector to create a new overrideController.
Selecting this button will open a "save as" dialog, so be sure to save this file in the submission folder at a name by your choice!

Select the overrideController file and set animations to be played upon respective timings.

Precautions
None.Loop Time checkbox of the animation you set on the Pickup.
PickupUseDown and PickupUseUp, and do not leave them unallocated (None). These animations can be the same animation as the Pickup.