The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

← Back to Vket Official Assets
This is a component that allows the Pickup functionality, so that objects can be held by hand.
If no one touches the object for 30 seconds, it will automatically return to its original position.
If you move while holding an object, you can carry it outside of the booth.
This guide assumes the submission scene already open.
Please click here (Vket 2026 Summer Submission Guidelines) to learn how to create a submission scene.
VketTools menu at the top of Unity, click Show Control Panel to open VketTools.Please log in to VRChat SDK, log in to your VRChat account from the "VRChat SDK" window, then try again.
List of VketPrefabs button at the bottom of VketTools.
Generate and Configure Prefab button next to the item labeled Prefab Name: VketPickup.
1. Designate a 3D model for display using one of the following two methods:Select Game Object window, then click the ☓ button in the upper right corner, or double-click the object (3D model) you want to set as the appearance.
Setup Collider button under 2. Setup collider scale.Setup Completed is displayed in Unity's Console, the setup was successful.

[Submission ID] > Dynamic > VketPickup in the Hierarchy, and adjust the collider size by modifying the items within the CapsuleCollider in the Inspector.
If the automatic size adjustment does not work well, select VketPickup from the Hierarchy and adjust the Capsule Collider in the Inspector's Capsule Collider Settings to fit the appearance.
Finish Prefab Configuration button at the bottom to close the VketPickupSettingsWindow.
Check in VRChat button in the VketTools window to automatically launch VRChat and enter the world of the submission scene.

If you want to set different animations for before and during Pickup, you can set animations to be played at the following timings:
To set animations, select the VketPickup added to the Hierarchy, click the Create new overrider controller button in the Inspector, and create an Override Controller file.
A "Save As" dialog will appear; save it with an appropriate name inside your submission folder.

Select the created Override Controller file and set the animations you want to play for each timing.

None.Loop Time for the animation set for Pickup.PickupUseDown and PickupUseUp as None; set an animation for them. Using the same animation as Pickup is fine.