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A Prefab that adds a component allowing visitors to open a specified web page when interacted with.
This Prefab only works during the Virtual Market event period and within the venue world.
The web page URL must belong to a domain included in the approved list defined by Vket staff.
There are two types of Prefabs:
VketUrlOpener_2D — Allows you to set a specific image as its appearance.

VketUrlOpener_3D — Allows you to set a specified 3D model as its appearance.

This guide assumes you have already opened the submission scene.
Please click here (Vket 2026 Summer Submission Guidelines) to learn how to create a submission scene.
Show Control Panel from VketTools in the Unity top menu to open VketTools.
List of VketPrefabs button at the bottom of VketTools.
Generate and Configure Prefab button for the item labeled Prefab Name: VketUrlOpener_2D.
Once VketURLOpenerSettingWindow opens, configure each item from top to bottom.
If you accidentally close the settings window, select VketURLOpener in the Hierarchy and click Open Settings Window in the Inspector to reopen it.
To change the size, adjust the Scale X:Y values as needed.
*Default: X:1, Y:1

You can switch between three template images for "BUY," "FREE," and "CATALOG" from the pull-down menu next to Template Image.
To set a custom image, use one of the following methods:
*To set a custom image, the Texture Type must be set to Sprite (2D and UI). For details on the configuration method, please refer to the official Unity documentation: Sprite (2D and UI).

Enter the desired URL in the input field to the right of Url.
The currently approved domains are listed below.
*URLs with domains other than those listed below cannot be used.

Once the settings are complete, click the Finish Prefab Configuration button at the bottom to close the VketURLOpenerSettingWindow.

Click the Check in VRChat button in the VketTools window to automatically launch VRChat and enter the submission scene world.
Approach the image object you configured and verify the following behaviors. If everything works as expected, the setup is complete.
*This only works during the Virtual Market event period. It will not work in the Preview World.



In the submission scene, you can test using ClientSim.
For details on ClientSim, see the official VRChat documentation → https://clientsim.docs.vrchat.com/
This guide assumes you have already opened the submission scene.
Please click here (Vket 2026 Summer Submission Guidelines) to learn how to create a submission scene.
Show Control Panel from VketTools in the Unity top menu to open VketTools.
List of VketPrefabs button at the bottom of VketTools.
Generate and Configure Prefab button for the item labeled Prefab Name: VketUrlOpener_3D.
Once VketURLOpenerSettingWindow opens, configure each item from top to bottom.
If you accidentally close the settings window, select VketURLOpener_3D in the Hierarchy and click Open Settings Window in the Inspector to reopen it.
Set the 3D model to use as the appearance using one of the following methods:

Click the Setup Collider button.
If Setup Completed appears in the Unity Console, the setup was successful.


If the object used for the appearance contains collider settings, it may not function correctly.
Click the Delete All Colliders at [Visual] button to remove all colliders from the visual object.
*The visual object is located in the Hierarchy under: Submission ID > Dynamic > VketURLOpener_3D > Visual.

Enter the desired URL in the input field to the right of Url.
The currently allowed domains are listed below.
*URLs with domains other than those listed below cannot be used.

Once all settings are complete, click the Finish Prefab Configuration button at the bottom to close VketURLOpenerSettingWindow.

Click the Check in VRChat button in the VketTools window to automatically launch VRChat and enter the submission scene world.
Approach the object you set up and check that the following behaviors are as intended. If so, the setup is complete.
*This only works during the Virtual Market event period. It will not work in the Preview World.



*In the submission scene, you can test using ClientSim.
For details on ClientSim, see the official VRChat documentation → https://clientsim.docs.vrchat.com/
within the venue during the Virtual Market event period.Sprite format in advance.
Interact-Pop will prevent the popup window from appearing correctly.