The avatar creation tool for everybody: create and express yourself in your very own avatar.
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This Prefab is an Avatar Pedestal with the added functionality of a confirmation dialogue.Visitors can change into the avatar by interacting with the dialog again.
You can select the Pedestal's appearance from these three options:
A pedestal with an avatar image. This pedestal's appearance is the same as the default VRChat Pedestal. The displayed image is based on the avatar's thumbnail.
VketAvatarPedestal_Default
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You may assign a 2D image of your choice for the prefab's appearance.
VketAvatarPedestal_2D
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You may assign a 3D model of your choice for the prefab's appearance.
VketAvatarPedestal_3D
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Select the Prefab's "Generate and Configure Prefab" button in the VketTools' VketPrefab list.
Follow the instructions in VketTools to setup the Prefab.
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After adding a new Prefab to the scene, the setup window will be displayed.
If the window's closed without edits, you may select the added VketAvatarPedestal_Default object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.
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Blueprint ID to be displayed on the pedestal.VRChat SDK → Show Control Panel on the top of the Unity editor, and check the Content Manager tab. By selecting Copy ID button on a public avatar, its ID can be copied to the clipboard.
Please make sure that the avatar's Release Status is set to public.
If the avatar is set to private, the avatar change will not work on interaction!Tips:
If the public avatar for display is unfinished on submission, a placeholder avatar can be allocated which can be overwritten and uploaded later on.
Note that if the placeholder avatar is deleted, its Blueprint ID will not be available for overwriting the avatar data.
After adding a new Prefab to the scene, the setup window will be displayed.
If the window's closed without edits, you may select the added VketAvatarPedestal_2D object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.
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Blueprint ID to be displayed on the pedestal.VRChat SDK → Show Control Panel on the top of the Unity editor, and check the Content Manager tab. By selecting Copy ID button on a public avatar, its ID can be copied to the clipboard.
Please make sure that the avatar's Release Status is set to public.
If the avatar is set to private, the avatar change will not work on interaction!After adding a new Prefab to the scene, the setup window will be displayed.
If the window's closed without edits, you may select the added VketAvatarPedestal_3D object in the Hierarchy, and edit the settings through the Open Settings Window button on the Inspector.
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Blueprint ID to be displayed on the pedestal.VRChat SDK → Show Control Panel on the top of the Unity editor, and check the Content Manager tab. By selecting Copy ID button on a public avatar, its ID can be copied to the clipboard.
Please make sure that the avatar's Release Status is set to public.
If the avatar is set to private, the avatar change will not work on interaction!Visual object in VketAvatarPedestal_3D prefab.Setup Collider, a Capsule Collider will be automatically set according to the displaying 3D object.
If automatic setup does not work, select the VketAvatarPedestal_3D prefab in the Hierarchy, and adjust the Capsule Collider in the Inspector.Delete All Colliders at Visual will delete the colliders attached to the object under the Visual object.*For functionality, unnecessary colliders in the displaying 3D object must be deleted.
You may choose not to place the 3D model inside the Visual when, for example, you want to use a Static object as avatar model. In such case, the frame of the Capsule Collider will appear as the frame for Interact.
If the position of the confirmation dialog is problematic, like when it interferes with the avatar face, you can move the Position of the Interact-Pop inside the Prefab to adjust the position.