The avatar creation tool for everybody: create and express yourself in your very own avatar.
Create your own metaverse on a web browser, using the development solution created by HIKKY.
The single account for all Vket services.

You must create a Vket Account to apply for an exhibition, submit your creation, or host your events in Vket. Sign up can be done easily by linking your service accounts!

⚠️ This page contains information as of Vket2025 Winter. Please refer to the latest event information.
This article explains the submission process for Space Exhibitions at Vket2025 Winter using Web submission (Vket Booth Maker) or Unity Submission (VketTools).
For Space Exhibition, creating/submitting a space has now been easier thanks to HIKKY's new "Vket Booth Maker" in the metaverse platform "My Vket".
For instructions on how to do a Web submission, see the following article:
Vket Booth Maker: a Web-Browser based 3D Creation Tool for Vket Exhibitors
For Unity Submission (VketTools), the exhibitor needs to make an Exhibitor Circle Registration on Mypage beforehand. Then, using the VRChat Creator Companion, create a Unity project using the Unity 2022 World Project template and import necessary packages. This will setup the environment for your own Vket exhibition!

The Submission period starts from October 20 (Mon) and ends at November 17 (Mon) 11:59:59 pm JST / 2:59:59 pm UTC / 9:59:59 am EST.
During this period, you may submit multiple times, and preview your exhibition on the preview world which will be updated periodically.
*Note: Circle registration is now required on applying for an exhibition! If you've already registered your exhibitor circle, feel free to skip this step.
On the Vket website's "Mypage", which accessible via the top right corner of the website after login, you will find the "Edit" button in the "Manage Circle Information and Catalog" page.

On the Edit Exhibitor Circle Information page, the exhibitor should input their exhibitor circle name and description.
The input text and contents will be displayed on the catalog page that will be released before the event opening.

To add members to your circle, please follow the steps below:
You can invite members from Edit Members on the Exhibitor Circles page.
At this time, the person being invited must have already created a Vket Account and logged in to their My Page.

After clicking Add a new Member on the "Edit Members" page, enter the member's VketID and click Submit invite.


The member will be added to the member list in a "Pending Approval" status.
The invited member will see the newly displayed circle under Circle Management in the left-hand menu of their My Page.

*If you accidentally add a member, you can cancel or delete the invitation by clicking Cancel or Delete on the right side of the member you wish to remove on the "Circle Member Management" page.
The invited member can join the circle by opening the Circle Management > Invited Circles page and clicking Accept for the invited circle.
By doing so, the member's name will be listed in the catalog, and the member will be able to use VketTools functionalities other than submission.
Please utilize this feature when creating an exhibition space with multiple members!

VketID is correct. The VketID can be found on their Profile page.*Only the circle owner can upload submissions.
Once your circle information registration is complete, click the Proceed to Submission button from your My Page TOP.

A list of worlds available for submission will open. Click the Submit/Edit button.

You will enter the submission screen for the selected world. Click Download VketTools to start downloading VketTools.
*You can also enter the Preview World from this screen.

Once you have download the tool, proceed to the VRChat Creator Companion.
VRChat Creator Companion is required to use VketTools.
Detailed instructions on how to install VRChat Creator Companion and Unity can be found on the following page. Please refer to it.
Setup the VRChat Creator Companion

Unity 2022 World Project in the template, designate your project name and project location at your choice, and press "Create Project".


Confirm.
Open Project at the top right.


Custom Package.VketTools-2025W.*.unitypackage that you've just downloaded and Open it.

VitDeck and VketTools in the top menu, the installation is complete.
Now that the project is ready, download the necessary assets and create the scene for creating your exhibition.
VketTools/Show Control Panel from the Unity menu. Select the button that will indicate to open the Builder tab, and click on the Login button for the Vket account shown as below:





Create a new Submission Scene.
Load.
*If the VitDeck window does not open, please check if it is displayed behind other Unity windows.


Caution!
To avoid content conflicts, please separate the projects if you intend to exhibit in different platforms.
i.e. For PC exhibition and Quest exhibition, create two separate projects.
As per the Submission Rule's "Scene Structure and Hierarchy Settings", the submission Scene's hierarchy will be set up as follows.
The Objects you'll be exhibiting should be placed inside either "Static" or "Dynamic" as the child Object.
All movable and controllable Objects need to be inside "Dynamic", while immovable ones should be in the "Static".

Using VketTools, you can install "VketPrefabs" that are useful for Exhibit creation.
List of VketPrefabs to access the VketPrefab.
Generate and Configure Prefab.
You can check whether your exhibition is in line with the Submission Rules by using the Check buttons on the Control Panel.
The same Check process will still be required when submitting. Please use this function to perform the checks on the work-in-progress exhibition.


Pressing the Check in VRChat button in VketTools will launch VRChat and load the current scene as a world.
Check in VRChat button in VketTools.

Note: Some gimmicks may only function during the event period. Please check the specifications for each component.
Note: If VRChat does not start, you may need to configure the VRChat SDK.
Use the Setup Layers for VRChat or Setup Collision Matrix buttons to perform the required setup.


Submission Exhbition on the Control Panel will begin the submission process for the current Scene content.
OK button to continue the process.
Capture button to take a screenshot.
Submission complete after clicking OK, your submission is completed successfully.
In case new versions of VketTools are released in the future for patches or other reasons, you'll be prompted to update with a dialog. Note that you can only submit with the latest version.

By clicking "Export Submission File" at the bottom of the VketTools Control Panel, you can output a .unitypackage file.
This feature is useful for sharing submission data between members.
