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Vket.com › My Page TOP ›
Submission Workflow › Vket 2026 Winter ›
Submission Guide › Item Exhibition
We are currently preparing the video for release. It will be available soon.
This article explains the submission process for Item Exhibitions at Vket 2026 Winter using Unity Submission (VketTools).
For Item Exhibitions, you configure how your exhibit is displayed in the VketTools window. The main settings are as follows:
Basic Pedestal and Small Item Pedestal.
In the Scene, a blue frame appears on top of the selected pedestal, showing the space where you can place your exhibit (1m wide × 1m deep × 2m high). Adjust the position of your exhibit so that it fits inside the frame.
For how to configure each setting, see 4.4 Item Exhibition Settings.
For details, please refer to the submission rules in the page below:
For Unity Submission (VketTools), the exhibitor needs to make an Exhibitor Circle Registration on Mypage beforehand. Then, using the VRChat Creator Companion, create a Unity project using the Unity 2022 World Project template and import necessary packages. This will setup the environment for your own Vket exhibition!

The Submission period starts from October 13, 2026 (Tue) 12:00 pm JST / 3:00 am UTC / October 12, 11:00 pm EDT and ends at November 9, 2026 (Mon) 11:59:59 pm JST / 2:59:59 pm UTC / 9:59:59 am EST.
During this period, you can submit at any time, and you may also resubmit as many times as you like. You can preview your exhibition on the preview world, which will be updated periodically.
*Note: Circle registration is now required on applying for an exhibition! If you've already registered your exhibitor circle, feel free to skip this step.
On the Vket website's "Mypage", which is accessible via the top right corner of the website after login, you will find the "Edit" button on the "Exhibitor Circles" page.

On the Edit Exhibitor Circle Information page, the exhibitor should input their exhibitor circle name and description.
The input text and contents will be displayed on the catalog page that will be released before the event opening.

To add members to your circle, please follow the steps below:
You can invite members from Edit Members on the Exhibitor Circles page.
At this time, the person being invited must have already created a Vket Account and logged in to their My Page.

After clicking Add a new Member on the "Edit Members" page, enter the member's VketID and click Submit invite.


The member will be added to the member list in a "Pending Approval" status.
The invited member will see the newly displayed circle under Exhibitor Circles in the left-hand menu of their My Page.

*If you accidentally add a member, you can cancel or delete the invitation by clicking Cancel or Delete on the right side of the member you wish to remove on the "Circle Member Management" page.
The invited member can join the circle by opening the Exhibitor Circles > Invited Circles page and clicking Accept for the invited circle.
By doing so, the member's name will be listed in the catalog, and the member will be able to use VketTools functionalities other than submission.
Please utilize this feature when creating an exhibition space with multiple members!

VketID is correct. The VketID can be found on their Profile page.*Only the circle owner can upload submissions.
Once your circle information registration is complete, click the Proceed to Submission button from your My Page TOP.

A list of worlds available for submission will open. Click the Submit/Edit button.

You will enter the submission screen for the selected world. Click Download VketTools to start downloading VketTools.
*You can also enter the Preview World from this screen.

Once you have download the tool, proceed to the VRChat Creator Companion.
VRChat Creator Companion is required to use VketTools.
Detailed instructions on how to install VRChat Creator Companion and Unity can be found on the following page. Please refer to it.
Setup the VRChat Creator Companion

Unity 2022 World Project in the template, designate your project name and project location at your choice, and press "Create Project".


Confirm.
Open Project at the top right.


Custom Package.VketTools-2026W.*.unitypackage that you've just downloaded and Open it.
OK to automatically restart Unity.
VitDeck and VketTools in the top menu, the installation is complete.
Now that the project is ready, download the necessary assets and create the scene for creating your exhibition.
VketTools/Show Control Panel from the Unity menu. Click the Open the Builder tab button, and click on the Login button for the Vket account shown as below:




Create a new Submission Scene.Load.

Open Submission Scene in VketTools. The scene file in the generated folder will open, and the scene for submission will be displayed.
Caution!
If you have multiple exhibitions to submit, be sure to use a separate project for each submission.
As per "Scene hierarchy structure regulations" in the Submission Rules, the submission Scene's hierarchy will be set up as follows.
Please note that creating exhibition for Item Exhibition will be done in VketTools' Control Panel, which includes allocating the item and Prefab setup.
Editing on the Hierarchy will be generally unneeded.

For submission, import the 3D model into your Unity project, and then drag & drop the imported 3D model file or Prefab into the area in the VketTools screen that says Drag and drop the object you wish to submit. It will be placed under (Circle ID) for submission.
*You can also drag and drop Prefabs or objects that are already in the scene. They will also be placed under (Circle ID).

The item will be placed at the origin (0,0,0). After it has been placed, adjust its position and rotation so that it sits on the pedestal.

You can also change the following settings:
Pickup in Select Item type to allow visitors to pick up your whole exhibit.
Use Avatar Pedestal and enter a Blueprint ID (an ID starting with avtr_) to place an Avatar Pedestal on the caption board.Select display pedestal in VketTools to choose either Basic Pedestal or Small Item Pedestal. The two pedestals have different heights.

Thumbnail Settings, please set two 1024×1024 images. The images will be displayed side by side behind your exhibit. Setting both images is required.Product Link or Avatar Marketplace.
Product Link, enter the URL of the product sales page in the Product page URL field. An external link button will be displayed.Avatar Marketplace, enter the Listing ID of your product on the Avatar Marketplace (an ID starting with prod_) in the Listing ID field.Product Link only works in the Vket venue worlds during the event period. It does not work in the local preview or in the Preview World.Avatar Marketplace button does not work in Check in VRChat, but it works in the Preview World.
For details, please refer to the submission rules in the page below:
To ensure that your exhibit is within the limits defined in the submission rules while you are still working on it, please use the following buttons in VketTools:
Note that these checks are also performed automatically when you press the Submission button.
Each check has a different purpose, but if you are unsure, please press them in order from top to bottom to verify.
💡 For tips on reducing exhibit weight (optimization), please also refer to the Reverse Index.

Pressing the Check in VRChat button in VketTools will launch VRChat and load the current scene as a world.
Check in VRChat button in VketTools.

Note: Some gimmicks may only function during the event period. Please check the specifications for each component.
Note: If VRChat does not start, you may need to configure the VRChat SDK.
Use the Setup Layers for VRChat or Setup Collision Matrix buttons to perform the required setup.


Submit Exhibition on the Control Panel will begin the submission process for the current Scene content.
Confirm button in Unity to continue the process.
Capture button to take a screenshot, and then click OK.
Please check the Submission Management Page from My Page on the official website. appears, click OK. Your submission is now complete.
Submission failed. Please correct the error and resubmit. appears, run Rule Check, Build Size Check, and SetPass Check individually to find any rule violations. Fix them, and then submit again.
💡 If you have any trouble with submission or are concerned about submission rule restrictions, please also refer to the Reverse Index.
If you still have questions regarding the submission, please ask in the Vket Exhibitor Discord (https://vket.com/docs/channel).
In case new versions of VketTools are released in the future for patches or other reasons, you'll be prompted to update with a dialog. Note that you can only submit with the latest version.

By clicking "Export Submission Files" at the bottom of the VketTools Control Panel, you can output a .unitypackage file.
This feature is useful for sharing submission data between members.
