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This is an avatar pedestal that displays a confirmation window when interacted with.
After the confirmation window appears, you can change into the configured avatar by interacting with the collider again.
VketAvatarPedestal provides three types of Prefabs, so please use them according to your preference.
The setup methods for each are explained below.
*This guide assumes you have already opened the submission scene.
*For how to create a submission scene, see Vket 2026 Summer Submission Guide.
Show Control Panel from VketTools in the Unity top menu to open VketTools.![]()
List of VketPrefabs button at the bottom of VketTools.![]()
Generate and Configure Prefab button for the item labeled Prefab Name: VketAvatarPedestal_Default.![]()
1. Designate a Blueprint ID section of the VketAvatarPedestalSettingsWindow.![]()
2. Adjust scale section by changing the Scale X:Y values.![]()
Finish Prefab Configuration button at the bottom to close the VketAvatarPedestalSettingsWindow.![]()
Check in VRChat button in the VketTools window to automatically launch VRChat and enter the submission scene world.
💡 *Please note that the VRChat launched here is a test client, so avatars uploaded by other users cannot be loaded even if they are set to Public.
(Only Public avatars uploaded by yourself can be loaded.)
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*This guide assumes you have already opened the submission scene.
*For how to create a submission scene, see here.
Show Control Panel from VketTools in the Unity top menu to open VketTools.![]()
List of VketPrefabs button at the bottom of VketTools.![]()
Generate and Configure Prefab button for the item labeled Prefab Name: VketAvatarPedestal_2D.![]()
1. Designate a Blueprint ID section of the VketAvatarPedestalSettingsWindow.![]()
2. Adjust scale section by changing the Scale X:Y values.![]()
3. Set a thumbnail image using one of the following two methods:![]()
Finish Prefab Configuration button at the bottom to close the VketAvatarPedestalSettingsWindow.![]()
Check in VRChat button in the VketTools window to automatically launch VRChat and enter the submission scene world.
💡 *Please note that the VRChat launched here is a test client, so avatars uploaded by other users cannot be loaded even if they are set to Public.
(Only Public avatars uploaded by yourself can be loaded.)
![]()
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*This guide assumes you have already opened the submission scene.
*For how to create a submission scene, see here.
Show Control Panel from VketTools in the Unity top menu to open VketTools.![]()
List of VketPrefabs button at the bottom of VketTools.![]()
Generate and Configure Prefab button for the item labeled Prefab Name: VketAvatarPedestal_3D.![]()
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Finish Prefab Configuration button at the bottom to close the VketAvatarPedestalSettingsWindow.![]()
Check in VRChat button in the VketTools window to automatically launch VRChat and enter the submission scene world.
💡 * Please note that the VRChat launched here is a test client, so avatars uploaded by other users cannot be loaded even if they are set to Public.
(Only Public avatars that you have uploaded yourself can be loaded.)
* Please note that if the configured object contains a SkinnedMeshRenderer, the blue interactive outline will not conform to the shape of the 3D model.
(You can convert it to a MeshRenderer by using SkinnedMeshBaker. For details, see SkinnedMeshBaker (SkinnedMesh to static MeshRenderer converter))
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It is also possible not to place the 3D model inside Visual, such as when you want to use a Static object as the avatar model.
In that case, the Capsule Collider frame will be displayed as the Interact frame.
By default, the confirmation window is displayed at the eye level of the player who interacted with the pedestal.
If you want to display it at a fixed location regardless of eye level, select VketAvatarPedestal_3D, uncheck Auto-adjust in the Inspector, and adjust by moving the Position of Interact-Pop in the Prefab in the Y direction.